Why Beat the Saber can become the fire VR games in 2018?

by:Fuhua     2020-09-20
SONY recently released 2018 annual PSVR platform download list, first it's still the Job Simulator, however the second rising star 'Beat the Saber '. In the game of the year award in 2018, SONY 'Beat the Saber 'also gain a number of awards, win as SONY' best PSVR experience 'the highest honor; In The 'best independent games award', 'Beat The Saber' also is only one step away from The top throne, followed by 'The Forest' after The second gold medal. Why the VR music rhythm game developed by the Czech independent studio 'Beat the Saber ', launched only less than six weeks, but it can become the most fire VR games in 2018? 1, let a person feel very cool, at the same time also feel released. From the game, 'Beat the Saber 'is a very simple and ordinary game, with music lightsaber waving your hand, and according to the direction of cutting flew squares. There is nothing difficult, even more simple than traditional sound swim. Is such a simple game, became the most popular web celebrity VR games in 2018. Waving their lightsabers, often give a person a kind of warrior pride, let a person feel very cool, however, as the music sounded, tear into a dance to make than gradually, but still feel very funny. 2, easy to use, suitable for family entertainment on Youtube search 'Beat the Saber ', you will find a collection like this: My mom playing Beat the Saber. This collection has uploaded more than 50 video, mother of all stripes are all level players playing 'Beat the Saber '. In fact, this is very good proved a point: 'Beat the Saber 'is an easy-to-use VR games, even the impression of electronic products have moms overhand obstacles can play games. 3, across borders, across the generations of VR games, whether it is black, white, fat, skinny, both men, women and children will be interested in it, they play while his mouth will pop out many representative surprise and interesting shielding words, after the game they would say 'One more time'. On Youtube, 'Beat the Saber ', a 1000 w + video game, and in domestic famous short video on the social networking site trill, a single play can even get 4087. 1w。 On the surface, 'Beat the Saber 'success on the Internet, in addition to its own simple fun, more or a' cloud player 'word of mouth and hand thumb up' hand '. 4, didn't spend a penny, all by 'tap water' in the beginning, actually 'Beat the Saber, the team is also aware of such advantage. In the Beat the Saber 'before the official launch, production team and MR content live with software studio LIV, recorded a very cool MR video. The 'Beat the Saber 'debut in China, also through the video. The amount of total broadcast video more than 1 billion times. But beyond that, from Magnetism game team and Beat Games did not spend a penny on the Beat the Saber 'marketing. And make the behavior of the video above all people expect the propaganda effect, contributed to today's web celebrity 'Beat the Saber '. 5, the original game, vigor Beat Games CEO and co-founder of Jaroslav Beck said in an interview about making Games in the first place. More is to rely on their team play a game 'vigor', make the game, just the way they want to play. The words 'want to play' gave them the space of imagination, also gives players the creation of highly free space. Some players to play your favorite songs or difficulty is too low, too own songs created songs MOD; Some players want to change a lightsaber and created a lightsaber MOD; Some players want to make their own virtual image look better, and have character of the MOD. Such a popular game, no wonder at the fair, VR simulator manufacturer product 'sword dance master' will be long lines: VR simulator manufacturer is focus on VR software and hardware development, VR equipment production and sales of high-tech enterprises. VR simulator manufacturer to the future series, classic series, situational series and so on dozens of VR game equipment production, sells in distant markets domestic and foreign, all over the world were exported to Britain, the United States, Japan, Korea and other dozens of countries and regions. Its offline entertainment platform: VRLe has more than 20 million consumer service, the platform content 600 kinds, services more than 3500 VR experience pavilion. VR simulator manufacturer also provides one-stop VR experience pavilion join scheme, including experience pavilion site selection, site design, the whole hall effect, operational guidance, technical training and after-sales service, etc.
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