At present, as entertainment, offline VR
experience pavilion at home also not mainstream, July 18 IMAX even closed its experience center.
Though only a single company's behavior, the impact on VR industry is huge.
Just when the commercial value of VR dilution, offline VR experience pavilion Virtuix announced a set of data, announced its first month revenue break through $30000 VR arena.
On March 7, 2019 Virtuix home entertainment center in Austin, Texas Pinballz established VR competitive offline VR experience pavilion, this is the world's first VR electronic arena.
In the operation after a month, covers an area of very small e-sports offline VR experience pavilion from 2200 VR games won more than $30000 in revenue, at the same time the new VR competitive electronic system is popular with customers.
Pinballz boss Darren Spohn said in a statement: 'the success of VR arena has exceeded our expectations.
Guests like the e-sports experience of VR, we see a lot of enthusiasm of repeat business.
Thanks to the VR e-sports game, we were able to attract new players to the audience, also will attract old customers again and again to play.
'VR arena by Virtuix Omniverse content platform support, weekly and monthly will be sponsored by HP and HTC e-sports games, bonuses for more than $50000 a year.
Statistics show that more than 1800 guests attended the game, every game to pay $15, or as part of a plan to pay $12.
Participants age range from 5 to 65, with an average age of 26.
Virtuix founder and CEO of Jan Goetgeluk said: 'this VR e-sports game's biggest attraction is that players can walk and run in the game, the unique experience of VR experience can't be in the home, even some customers specifically to play more than an hour's car.
'Virtuix VR arena including four Omni motion platform, each game can accommodate four players, and the stability of the system throughput per hour 20 people.
In addition, the VR competitive electronic system operation is simple, even in the peak, also only can be operated by a worker.
Virtuix said, the plan by the end of the year again 20 virtual reality VR equipment installed.
Offline VR and home VR devices, therefore, still have very big distinction, its purpose is to attract consumers more interaction, rather than exclusively VR.
Offline VR experience pavilion should pay more attention to create interactive stronger, more professional offline experiences, they give you want to be into the mainstream of the next generation of casino.
What is more important, offline VR experience pavilion napa stores or has the potential to release the may issue of the business value.
In addition, personally build large space by VR simulator manufacturer VR will be on May 9 -
11 at 2019 parks and attractions expo in Asia, interested friends can go to experience!
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