Since its launch in 2016, The Void has long been regarded as The world's coolest offline VR
Today, The twelfth house offline VR experience pavilion The Void will log in San Francisco, location in one of The busiest commercial centre, anfield San Francisco shopping center (
Although the specific time has not yet been published, related posters show stores will open this summer.
In addition, The Void also announced plans in Hollywood, New York, Washington, d. c. , and other cities to open more offline VR experience pavilion.
Currently offline VR experience hall, small VR theme parks have sprouted on a global scale as emerging, but The Void is The most famous of these.
They are now in Las Vegas, Santa monica, and Toronto opened 11 offline VR experience pavilion.
Among them, the 11th offline VR experience pavilion is located in Malaysia, on December 8, 2018 opening, has so far been only 5 months.
Thus, The Void offline VR experience pavilion scale development is so fast.
The development of The Void is inseparable from The Disney's capital injection, The more Disney's IP into The Void, including 'invincible king damage 2 VR' and 'Star Wars VR'.
Compared with The Void offline VR experience pavilion hot, domestic VR industry but not look good.
Especially after 16, 17 years of industry bubble burst, a common misconception is offline VR experience pavilion market because content, manufactured hardware adapter bad experience reasons such as lack of quality difficult to guarantee the sustainable development ability.
This is the public perception of VR industry lags behind, stereotypes misunderstanding.
Reality is VR industry after bubble baptism, 18 years began to gradually recover, huge advances in technology, user data, after the return to rational development, can be found that the reasonable demand for human being, rather than a flash in the pan stunt.
The reality is offline classification in VR experience pavilion forms, rough classification is as follows: VR experience hall 1.
0: experience form is given priority to with egg chair VR, riding experience, more than form for a dozen square mall atrium;
VR experience 2.
0: experience form represented by many people interaction, vive to HTC mooring head show experience is given priority to, the store form of rental shops dozens to hundreds of square;
VR experience hall 3.
0: experience form for whole feeling experience, through a variety of devices and design based on visual enjoy hearing and touch smell and other analog feedback, mostly small shops form independent theme park, or a large part of The theme park experience area, The representative of The Void.
VR experience hall 1.
0 form there is a shrinking market, the lack of ability of sustainable development, however, VR experience 2.
Selective 0 has been in the market, although the market is not low however each region has 2 of survival.
0 mode experience pavilion.
VR experience hall 3.
0 mode is common in foreign countries, China is beginning.
From the point of the next three years, 1.
0 mode will not disappear, but will be less and less, 2.
0 mode experience pavilion to become the main force of VR experience pavilion, become the VR industry the most direct contact with the user's entry, 3.
0 mode at major theme park will be appear one by one, has become a standard trend of the theme park.
In addition the quickening pace of 5 g commercial, VR technology is also usher in a better opportunity, let us look forward to the development of VR industry!
At The same time also looking forward to The Void of offline VR experience home can login!
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