On December 9 -
11, the first phase of a three-day VR
simulator manufacturer experience store real business success of the students have full dry knowledge, rich experience in actual combat instructors excellent speech, active classroom atmosphere course practical ground, let a person have benefited a lot from the students is domineering graduate with full marks this VR experience store through practical business school lecturer sharing, group discussion, students to speak, the judges review, topics, exercises, questions such as multiple link form such teaching way change the single form of 'the teacher told students listen' to make students better to apply to better manage the store better create wealth eventually through three days of course and discuss the students are refined into VR experience store actual business school, tian long ba bu the first: choose industry lecturer: He Wenyi teacher (
He Wenyi teacher, VR experience store actual combat), dean of school of business
What the teacher with '5 g + VR open new era' in the future, from VR hardware, VR, VR application and VR software services, etc. , from 'choose what, what, what is missing, what' point of view, in-depth analysis of the development of VR industry and trends.
Finally with the students to discuss topics 'why did you choose to VR industry'.
The second part: the selected address lecturer: He Wenyi, liu teacher (
Teacher liu, VR experience store actual combat school location lecturer)
What the teacher for students to share how to use big data location, easy to store.
Teacher liu, site selection for students focus on analysis of actual combat: business circle, position, classification, content such as size, case, and accept the VR simulator manufacturer exclusive passenger flow artifact.
Finally with the students to explore topic 'how to choose the right position'.
Third: choose equipment lecturer: He Wenyi what teacher, from VR + + Internet cafes, cinemas, VR VR, playground, etc. , introduce students to the incarnations of VR equipment, let the students fully understand VR gold collocation and the future development of the equipment.
Finally with the students to discuss topics 'VR experience shop equipment selection points'.
The fourth part: planning marketing lecturer: He Wenyi, XiNing teacher (
XiNing teacher, VR experience shop practical business operation lecturer)
What the teacher and the teacher, the basis of an analysis of the customer operations planning marketing is how to decide the profits, and share it with multiple instances of the key how to easily complete the opening preparation and practice activities.
Finally with the students to discuss topics 'marketing planning includes which aspects'.
Fifth: the store management lecturer: He Wenyi, XiNing what teacher, focus on analysis on the performance of the flywheel efficient management, to motivate employees prehistorical powers.
Teacher, in the form of a story, anatomical shop management three big main points, performance improvement.
Finally with the students to discuss topics 'what performance management is the key points.
The sixth: sales skills lecturer: He Wenyi, XiNing, Dai Haiqi teacher (
Dai Haiqi teacher, VR experience store real business school invited lecturer)
What the teacher and the teacher, through 'word is the bomb' as the subject, the depth of the handle card retail and sales skills.
Dai, with its own operating 18 VR experience store, monthly turnover topped 2 million as a case, key share open a shop of actual combat experience for students.
Finally with the students to discuss topics 'sales do card tricks.
Seventh: technical upgrade lecturer: He Wenyi, Yang Zhijia teacher (
Yang Zhijia teacher, VR experience store real business technology lecturer)
What the teacher, through hardware + software + content, the mysteries of the VR devices, at the same time analysis of VR consistently profitable experience shop is technology.
Miss Yang, tell the importance of equipment maintenance, lest penny wise and pound foolish.
Finally with the students to discuss topics 'updates to the importance of' to be consistently profitable.
Eighth: mode innovation lecturer: He Wenyi what teacher, by money, money, money capital leverage, introduce students to associated new mode, the cities of the partnership, thousands stores associated.
To conclude, knowledge, belief and love = success.
By discussing the three days of learning and each group to report speech respectively all share this three days of listening to what they have learned to think the last there was fierce competition by 【
Eventually win many congratulations at the end of the course students to guangzhou VR simulator manufacturer company and factory to visit and exchange experience VR equipment finally thank you for your students miles to come to learn let's bless each student to apply in VR industry again easily implement efficient revenue in the next phase of the VR we experience store actual combat school farewell VR simulator manufacturer focus on VR, AR, MR, AI technology, science and technology innovation is the integrated hardware and software research and development, the integration of content customization, design, construction, production and sales and marketing services as one of the high-tech enterprise.
Launch three series of VR games equipment, dozens of VR equipment product, contains a variety of VR games types.
VR games equipment products are exported to at home and abroad, all over the world exports to Britain and the United States, Japan and South Korea and other dozens of countries and regions.
Manufacturers to build virtual reality VR simulator offline entertainment platform -
VRLe platform, has more than 30 million people consumption.
Over six hundred models of current content platform, the total service global VR entertainment end users to more than 7000 B.
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Fuhua provides a number of virtual reality equipment designed to handle virtual reality cabin.