Last summer, independent game developer Funomena announced their 'Luna' there will be a PlayStation VR
version, and will be released in the fall of 2018.
But obviously they jump ticket.
But the recent Funomena confirmed 'Luna' will be released in June of this year.
Supports Storybook Edition, PlayStation VR, normal mode.
The game will be equipped with 18 languages localized subtitles explanation.
This is a leisure VR games, puzzles based on fairy tales in the game players will experience the process of creating the world in VR.
In the process of solving puzzles, players will unlock the spirit of the different levels of plant and animal, and then through the glass to grow and develop these plants and animals, brought life to destroy the world.
Game style is very unique, very artistic feeling.
Felt the entire game in game experience at the same time, the development of the plot, bring different life thinking about players.
'Luna' is the ever responsible for the traveler of the wind, '' flower' and 'the SIMS' famous works such as a series of games veteran development, and specifically for PSVR head and PS Move controller have adjusted their design.
Funomena by Robin Hunicke and Martin Middleton, the studio's goal is to create a diverse and inclusive team, and jointly explore the future of the game with the hardware.
Hunicke said: 'so you can imagine how excited we are, when PSVR release issued in this platform game is like a dream come true.
'Is' Luna 'Funomena issued the first game.
From raising money, looking for the first office, recruiting team, to learn how to develop and distribute the first VR works, the Luma arguably Funomena pay many for the first time after the first of the fruit.
It is worth mentioning, 'Luna' since its release in the global scope has won several awards, including independent Brazilian games festival, Taipei Game show, China VRCORE, as well as Windows Developer Award for Game Creator of the Year.
Hunicke on PlayStation blog wrote: '' Luna' is a very creative individual game, every teammate elements into the environment and the story of the game.
'' with the growth of the team, we spent a lot of time to discuss how to play to creativity, it is communication in the past, experience how to shape one of our best way.
We will make the concept of art into the mechanism, create a challenge traditional games label tactile audio-visual experience.
'Now Luna text and subtitle support Arabic, Chinese (
And Chinese (
, Danish, Dutch, Finnish, French, German, Italian, Japanese, Korean, Norwegian, polish, Portuguese, Russian, Spanish, Swedish and Turkish languages.
Luna will go on sale in North America in June 18, on June 19, sold in Europe.
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