Plans to expand 40 offline VR experience pavilion, the Sandbox VR worldwide - Vr experience pavilion

by:Fuhua     2020-09-22
Since 2017, offline VR experience hall closing remarks, however, is located in Hong Kong's virtual reality VR startup Sandbox VR plans for global expansion in 2019 to 40 offline experience pavilion. Thus, VR industry is still alive. In January, the Sandbox VR to announce the successful completion of the $68 million of financing. In early march, CoHive again with the Sandbox VR cooperation, open VR experience pavilion in Jakarta, Indonesia. Today, the Sandbox VR announced the next phase of the project, and the dynamic technology developers Vicon new cooperation agreement. Speaking of the Sandbox VR, began in 2017 in Hong Kong's first offline VR experience pavilion, then branch to open 7 cities in Asia and North America. Sandbox VR don't make household of VR hardware and software, but the offer must be in the field of VR experience. Just wear a VR eye mask and headphones, computer bag on his back, holding a plastic gun, put on 'vest' body, hands and feet wearing ball sensor, players can be put into the virtual world, experience the pleasure of large space VR games. Vicon master is the global top motion capture, as early as in 1984 into the world of media entertainment industry, as a motion capture company, continuously for more than 30 years to challenge the limit of the motion capture technology and innovation. VICON optical motion capture technology update development gradually, and ultimately become the top film visual effects large powerful assistance tool. For more than 20 years, more than 30 top Hollywood blockbuster had different degrees of using VICON complete production, and won the Oscar technical awards for many times. Such as 'avatar', 'how to train your dragon master 2' and so on. Sandbox VR and Vicon big mergers, committed to build support up to six players immersed in the steel star 2088 VR games, pavilion for the offline VR experience to provide quality of VR games, to attract traffic to experience. The VR game background: in the future of the city - new Hong Kong in 2088, a space elevator ride up the earth finally leads to the universe, escorted the only mysterious package to save the planet. In the beautiful city marginal and vastness of the universe, the earth resistance alien invaders, hold tightly the earth the last line of defense. SandboxVR SteveZhao chief executive said in a statement: 'SandboxVR is expanding, and we need a can work closely with our production team of partners. Can have high quality and reliable tracking is important, but more importantly, but more importantly can manufacturers can become our partners, and with the development of our development tools for us. Vicon is such a company. 'By using Vicon Origin platform, SandboxVR hope before the end of 2019 the steel star 2088 to 12 new cities of the world's 40 experience store, including Austin, macau, New York, Los Angeles, Tokyo and hangzhou. Vicon AlexMuir Asia Pacific sales manager, said: 'SandboxVR team very understand VR technology, but they also realized to story experience first. Even play just for a second, it will be bad for a whole experience. I've been them experience the steel star 2088, and I in the end is still hold revolver nervously. 'VR simulator manufacturer focus on VR, AR, MR, AI technology, science and technology innovation is the integrated hardware and software research and development, the integration of content customization, design, construction, production and sales and marketing services as one of the high-tech enterprise. Launch three series of VR games equipment, dozens of VR equipment product, contains a variety of VR games types. VR games equipment products are exported to at home and abroad, all over the world exports to Britain and the United States, Japan and South Korea and other dozens of countries and regions. Manufacturers to build virtual reality VR simulator offline entertainment platform - — VRLe platform, has more than 20 million people consumption. Over six hundred models of current content platform, the total service global VR entertainment end users to more than 7000 B. VR simulator manufacturer to 'for the masses bring happiness, create value for customers 'as our mission, is committed to bring profit for customer, become your best partner! Provide one-stop VR experience pavilion to join profit plan, including VR experience pavilion site selection, site design, the whole hall effect, operational guidance, technical training and after-sales service, etc.
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