A sudden outbreak, also means that the offline VR
market is facing another shuffle.
'Not only is VR experience store, the disease has a great influence on the whole offline business, about 30% below VR stores is expected to be optimized away.
Outbreak after market will usher in a batch in shops, a lot of stores will face for lease requirements.
For VR offline industry is both test and the opportunity, with strength of investors or the joint management business will rapidly occupation quality unit, realize a crisis looking, breakthrough development '.
From a practical view, epidemic results in the stagnation of offline VR passenger flow, this also means that the stagnation of cash flow.
'Epidemic development fast, did not give us response time', said an offline VR practitioners.
According to the third party data statistics, in 2016 the domestic offline VR were thousands of stores, and then with the VR presents a short-term cannot solve part of the problem, made a long integration optimization phase.
Domestic VR experience store has faced the bottleneck of further steps, standardization, and brand development, continuous updates, light capitalization, joint cooperation pattern is big trend in the development of VR offline store experience.
'According to the payment service providers charge payment data, since January 2020 on February 25, 23 solstice, KTV, cinemas and other offline entertainment industry active stores reduced by 86%.
Linked to the king of karaoke can withstand the pressure, it is difficult for a large number of small and medium-sized stores.
During the outbreak and offline VR brand for this launched an 'epidemic'.
In addition to some national policy support, the owner, such as rent breaks the VR simulator manufacturers supporting policies, intended to help the industry.
VR simulator manufacturer issued a series of policy advantages, including: eliminate some time into cost, new management platform, with business training courses, to give a sharp contract privilege, referral bonuses, etc.
The good news is that with stable, at present the industry is generally accepted that offline VR market from may begin to grow, while before back to the business level to the second half of the year.
And at this stage, everyone in how to quickly resume preparation, for example: online to maintain active member/heat, optimize its process, disinfection of health management, restore consumer confidence, even planning a summer promotion, etc.
And join model also is regarded as 'assets', including VR hardware still accounts for the main input part store.
VR simulator manufacturer to launch joint cooperation mode, a part of the equipment by its direct investment, cooperation in joint venture way, thus reduce the joint management business hardware cost.
In addition to the cooperation model of innovation, VR content is the key to the sustainable development of offline VR, 2020 VR simulator manufacturer can take advantage of the joint cooperation pattern, vigorously develops the VR to liquidate, provide strong liquidation channels for VR content developer divide, and will be updated regularly as interactive content for children.
The inevitable industry reshuffle, will also accelerate the offline VR industry faster set the industry standard, accelerate the branding process, to promote high-quality content.
That is to say, even if the outbreak after rebound may exist, but this is not the ultimate goal, finally is to present better content to consumers.
As the epidemic control and positive, stores have opened, then we will see you in the meantime whether preparation and adjustment work.
Although the industry faces a major crisis, but also to the offline VR enterprise once again, corner overtaking opportunities.
VR simulator manufacturer focus on VR, AR, MR, AI technology, science and technology innovation is the integrated hardware and software research and development, the integration of content customization, design, construction, production and sales and marketing services as one of the high-tech enterprise.
Launch three series of VR games equipment, dozens of VR equipment product, contains a variety of VR games types.
VR games equipment products are exported to at home and abroad, all over the world exports to Britain and the United States, Japan and South Korea and other dozens of countries and regions.
Manufacturers to build virtual reality VR simulator offline entertainment platform -
VRLe platform, has more than 30 million people consumption.
Over six hundred models of current content platform, the total service global VR entertainment end users to more than 7000 B.
VR simulator manufacturer with 'for the masses bring happiness, create value for customers' as our mission, is committed to bring profit for customer, become your best partner!
Provide one-stop VR experience pavilion to join profit plan, including VR experience pavilion site selection, site design, the whole hall effect, operational guidance, technical training and after-sales service, etc.
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