is not a new word, but since its birth in 2016 has been tepid, not really in the outbreak of the it era.
But according to the China mail tunnels the virtual hospital website (
Real white paper (
Report predicted that in 2020 the global virtual reality industry will exceed 200 billion yuan, 2017 -
Industrial scale average annual compound growth rate of more than 70% in 2022.
According to reports, the world's largest manufacturers in 2019 VR has big moves, which on the one hand, thanks to the arrival of the 5 g technology, on the one hand, thanks to many new technologies being developed, VR industry could usher in a new breakthrough in 2019.
The transition from PCVR to VR all-in-one represents the immersive ecosystem changes.
In June this year, Steam on the connection of VR head show for the first time more than 1 million a month.
Connect the monthly on Steam head show the number increased by 80%.
Facebook's VR all-in-one Oculus Quest to promote the development of VR market.
The first show was launched in May, and many stores sold out within one week after launch.
Facebook AR/VR vice President Andrew bosworth said that in the Oculus Quest sales of the first two weeks, the contents of the sales of more than $5 million, which is expected to Oculus Questk sales could exceed 1 million units in 2019.
More and more big companies into the field of VR.
Nintendo launched in April 12, the Nintendo Switch Labo: VR suite.
The VR suite is applicable to all families, provides two compatible with the Switch of the game: super Mario Odyssey and the legend of zelda: interest rates of the wild.
Announced in March this year, SONY PlayStation VR has sold 4. 2 million.
Playstation executive Jim Ryan said: 'the current generation of VR has exceeded our expectations.
There was a man of one person out of twenty has willing to spend money on the PlayStation 4, and favorite PSVR game and peripheral equipment.
From the sales of nearly 100 million PS4 inference, PSVR close to 5 million units of the market.
'Also in March, VR games Beat the Saber became the first in a year's sales of more than 1 million games.
Announced at the same time, Superhot from VR revenues over the VR products.
Looking to the future of the VR, especially the arrival of the 5 g make VR future brighter.
5 g with low latency, ultra-high speed and stable connection will herald a new era of VR is at hand.
Has come in the future, as China's leading provider of VR devices, VR simulator manufacturer committed to become the industry integrated hardware and software research and development, content customization and integration, design and construction, production and sales and marketing services for the integration of high-tech enterprises, to promote China's VR high and new technology industry development contributes own strength.
At present, the VR simulator manufacturer has for hundreds of enterprises to provide a variety of VR equipment home and abroad, believe in the near future, VR simulator manufacturer will contribute more VR technology for the society, let us together look forward to.
VR simulator manufacturer focus on VR, AR, MR, AI technology, science and technology innovation is the integrated hardware and software research and development, the integration of content customization, design, construction, production and sales and marketing services as one of the high-tech enterprise.
Launch three series of VR games equipment, dozens of VR equipment product, contains a variety of VR games types.
VR games equipment products are exported to at home and abroad, all over the world exports to Britain and the United States, Japan and South Korea and other dozens of countries and regions.
Manufacturers to build virtual reality VR simulator offline entertainment platform -
VRLe platform, has more than 20 million people consumption.
Over six hundred models of current content platform, the total service global VR entertainment end users to more than 7000 B.
VR simulator manufacturer to 'for the masses bring happiness, create value for customers 'as our mission, is committed to bring profit for customer, become your best partner!
Provide one-stop VR experience pavilion to join profit plan, including VR experience pavilion site selection, site design, the whole hall effect, operational guidance, technical training and after-sales service, etc.
The increasing consumption demand in key segments such as virtual reality game machine, vr game machine and virtual reality cabin have been driving the sales of and its derivatives worldwide.
Dongguan Fuhua Intelligent Technology Co.,Ltd seeks to lead the industry by instilling pride in our customers, creating value for the market and sharing responsibility around the world.
Dongguan Fuhua Intelligent Technology Co.,Ltd have found that nurturing relationships with clients by welcoming them to our factory can be valuable to all parties.