As a professional analysis of the virtual reality agency Greenlight Insight, bold prediction in the CES 2019 AR/VR
trends, puts forward five look forward to.
In just one month past, analysis of agency Greenlight Insight in The latest report of The State of The Location -
Offline virtual reality development status of China)
', and points out China is expected to VR offline entertainment market during the period of 2018 to 2023, the compound annual growth rate is 34.
1%, by the end of 2023 total revenue of $1. 3 billion.
This is mainly affected by the market demand increases, VR experience pavilion set up shop cost reduction, and drive additional revenue sources.
Greenlight Insight analyst, the author of the report, chief, yue wrote: 'we expect the opportunity of the 234 cities in China will push the growth of this field.
With the higher cost of living of first-tier cities such as Beijing, compared to the 234 line the city's young people have more leisure time and disposable income.
But the market is very competitive.
Because of the new incoming increased, such as RASS13 area, SoReal (
The monkey's most popular VR brand)
And ZVR offline VR entertainment operators such as China is facing increasingly fierce competition, and the need to use the latest technology innovation to provide differentiated experience for consumers.
'At the same time, VR hardware costs are coming down, and this is mainly due to the VR all-in-one listed, such as the Oculus Quest and Vive Focus.
In addition, the Greenlight expected VR offline entertainment experience hall, VR theme park will by promoting members such as services, ticketing, and special activities regularly to increase repeat business.
Food and beverage, brand sponsorship and merchandise for VR experience hall, VR same theme park operator provides an extra source of revenue.
In addition to 'Beat the Saber ', 'Job Simulator', 'four VR radiation', 'the elder scrolls 5: the sky VR' such as large quantities of outstanding, popular VR China offline VR experience pavilion is offering customized free ManYouShi experience.
For VR as stated in the center, a group of players will wear wireless VR head show, backpack PC, as well as the optical tracking suite, and in a series of VR experience in one of the large space.
High traffic areas such as shopping center is brought strong passenger flow for offline VR centre.
However, the lack of localized content to a certain extent, to drag down the market.
Greenlight Insights are local content supplier incoming to fill this gap, predicted at the same time, more and more localized content will help China offline VR experience pavilion market strong growth.
VR simulator manufacturer is focus on VR software and hardware development, VR games custom development, VR equipment production and sales of high-tech enterprises.
The future series, classic series, situational series and so on dozens of VR game equipment products, including VR racing, VR shooting, VR music, VR adventure, VR, skiing etc. Various type of VR games.
VR simulator equipment products sold at home and abroad, all over the world were exported to Britain, the United States, Japan, Korea and other dozens of countries and regions.
Its offline entertainment platform: VRLe has more than 20 million consumer service, the platform content 600 kinds, services more than 3500 VR experience pavilion.
VR simulator manufacturer also provides one-stop VR experience pavilion join profit plan, including VR experience pavilion site selection, site design, the whole hall effect, operational guidance, technical training and after-sales service, etc.
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