An immersive VR
'VR_I', recently is Shanghai M50 when line and new media art center in the park.
VR_I device can be set up in any scenario, such as: dance studio, theatre, sidewalks, museums, etc.
Each experience can accommodate five audience.
The audience wear equipment including backpacks, portable computer and virtual reality show, will also be equipped with recorder on limbs, otherwise the real-time motion capture infrared cameras.
These devices to implement experience of virtual image.
VR_I is by the famous Swiss choreography, Jill nelson jobim with top technical team together to build an immersive virtual reality Artanim contemporary dance works.
, unlike other static VR system, five wearing VR equipment experience of implementation experience to see the virtual image of each other at the same time, immersed in the iteration of the virtual space, in the endless desert, the urban space, or the top of the mountain hut, and sometimes turns into a giant, and sometimes into the dwarf virtual dancers to dance, in real time to explore a special interactive experience.
Experience both in real space, and can interact with virtual dancer and eventually achieve the actual situation difficult points and the wonderful artistic conception.
VR_I have won awards in Montreal new film festival and the best performer, and for the 75th Venice film festival of competition, is the sundance film festival in 2018 official unit 'new frontier' exhibition work.
VR_I's director, choreographer in Geneva Gilles Jobin, his dance to explore the relationship of body and mind, the theme of the choreography around the exploration of individual identity.
He is keen to use technology to reproduce or even enhance the unique experience of contemporary dance.
Began with a chance of cooperation, through experiment and Gilles Jobin finally and Artanim virtual reality technology team to continuously explore, until launched VR_I.
In 2001, he had a license from the SACD 'new genius choreography award'.
He often invited to CERN Femis film academy, AA school of architecture in London, Paris and other international institutions as a guest speaker.
Technical team from Switzerland Artanim team to provide Real Virtuality (
Real virtual system)
, can help experience in virtual environment interaction and collaboration among themselves and dancers virtual image can be extended, the body can be zoom in and out, make people get experience unprecedented new perspective.
Experience can be walking around in the real space, physical interaction or language communication, and can interact with virtual dancer, so the experience itself is the junction of virtual and reality, it is because of the unity of the perspective, so in the process of experience does not lead to intense discomfort.
In the process of artistic creation and the project development team almost no precedent for reference, the making process of the VR_I is almost a free inquiry for unknown fields.
Virtual reality work need to use 3 d animation and motion capture technology, will be the real action in a completely virtual world integration.
Artanim technical team to provide the Real virtual system of the 'Real' Virtuality is the world's so far the only able to achieve full immersion experience technical equipment, VR_I is thus became the first Real sense of virtual dance program, to ensure that the five real-time audience move freely in 8 x 5 meters of space, at the same time with the other experience to see their virtual image.
Made up of 96 camera photogrammetric scanner first the dancer's body and action path of 3 d scanning.
The choreography team with the help of the infrared camera to carry out creation and animation.
In this process, fashion designers to complete the virtual dancer scanning image design, 3 d artists are responsible for the integration of virtual environment, and sound artists need to be set in the 3 d engine sound environment.
Later, after finishing the motion capture data was applied to the virtual body;
Under the guidance of choreography, the game engine (
Unity 3 d software)
Will the animation scanning process further.
Finally, Artanim technical team in their true virtual 'Real Virtuality' technology to manage all project data in the system.
VR simulator manufacturer focus on VR, AR, MR, AI technology, science and technology innovation is the integrated hardware and software research and development, the integration of content customization, design, construction, production and sales and marketing services as one of the high-tech enterprise.
Launch three series of VR games equipment, dozens of VR equipment product, contains a variety of VR games types.
VR games equipment products are exported to at home and abroad, all over the world exports to Britain and the United States, Japan and South Korea and other dozens of countries and regions.
Manufacturers to build virtual reality VR simulator offline entertainment platform -
VRLe platform, has more than 20 million people consumption.
Over six hundred models of current content platform, the total service global VR entertainment end users to more than 7000 B.
VR simulator manufacturer to 'for the masses bring happiness, create value for customers 'as our mission, is committed to bring profit for customer, become your best partner!
Provide one-stop VR experience pavilion to join profit plan, including VR experience pavilion site selection, site design, the whole hall effect, operational guidance, technical training and after-sales service, etc.
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