As early as before the CES 2019, HTC has launched a new VR
head show, called Vive Cosmos Cosmos does not require an external positioning sensors, wireless controller with controller.
Recently, the HTC official released details again.
Although HTC as early as in January announced the VR head show, but the company has been to Vive Cosmos details confidential.
It is a process of hanging people appetite, in the past few weeks, we learned that the VR head will be listed in the third quarter, including 6 camera sensor, used to track, from inside to outside for less than $900.
HTC today to make sure the details, another important problem resolution.
Vive Cosmos of resolution of 1440 x 1700 / eyes (
, than the original 1080 x 1200 / eye Vive resolution is improved by 88%.
More importantly, the Cosmos will use RGB LCD, each pixel contains red, green, blue three sub pixel, compared with the original Vive OLED display, it will improve the subpixel resolution and filling coefficient.
However, LCD display in darker scenarios generally underperform OLED displays.
In addition, Vive Cosmos VR is equipped with six camera sensor, can improve the tracking location;
New Vive Cosmos VR will also introduce the improvement of the man-machine engineering, a new ventilation before cover design will make wear more cool and comfortable than before, using the reverse design, headphones are also free to remove.
HTC also confirmed that the VR head show will run at 90 hz refresh rate, like the Vive.
Oculus Rift may be Cosmos's main rival, the resolution of 1280 x 1440 / eye, running frequency of 80 hz.
As a result, the pixel increased by 32%, and the Cosmos refresh rate raised 12.
In Rift no hardware IPD adjustment (
The distance between the lens)
And the Cosmos.
If you don't know of the Cosmos, it will be difficult to know how the two head show will eventually competitiveness.
We are not sure whether the Cosmos with a display in both eyes, or there is a display in each eye.
When it comes to the head of the IPD adjustment mechanism, which is usually an important factor.
HTC also said that the Vive Cosmos 'Vive lens sharpness increased by 40% than the original', but we are not sure what they say 'lens sharpness' exactly what that means.
'Photographs showed that the VR head show used with other Vive show similar Fresnel lens.
HTC also show VIVE Cosmos support insert the smart phone, through the flip design, only a few seconds and easily switch between the reality and virtual, no won't destroy your immersion trip, VIVE Cosmos to ensure this is 'the box' and VR experience of extraordinary appeal.
New VIVE manipulation of the handle and VIVE tracking seamless match.
Not only give gamers user-friendly, its versatile design, the same applies to all kinds of VR.
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